The Glitch World in Roblox's FNaF World Multiplayer (developed by Sunny_Verified) is accessed by walking into distorted, flashing objects scattered across the map. The first glitch entrance is located directly behind Fredbear in Fazbear Hills, disguised as a flickering, glitched tree. Entering these distorted objects transports your party into the sub-tunnels beneath Animatronics, which you must use to bypass blocked surface barriers, collect hidden chips, and recruit high-tier animatronics.
Glitch Object Locations and Areas
In FNaF World Multiplayer, sub-tunnels serve as fractured pathways beneath the main game map. Instead of standard warp pads, you enter them through environmental props that actively glitch and distort.
| Area | Glitched Object Type | Location Details | Purpose / Destination |
|---|---|---|---|
| Fazbear Hills | Glitched Tree | Directly behind NPC Fredbear near the starting zone | First sub-tunnel; bypasses locked gates and introduces sub-layer navigation |
| Dusting Fields | Glitched Tree / Prop | Found deeper in the snow biome past the miniboss barrier | Connects deeper sub-tunnels and bypasses frozen terrain barriers |
| Other Regions | Distorted Rocks / Gears | Scattered across mid-to-late game clearings | Grants access to hidden red chests and deep challenger farming zones |
To enter, simply walk directly into the collision box of the distorted sprite. Your party will immediately phase through the surface layer and spawn inside the darkened 8-bit sub-tunnel network.
How to Navigate Sub-Tunnels and the 3-Layer Rule
Once inside the Glitch World, your layout changes into an 8-bit obstacle maze. These tunnels are primarily designed to navigate around obstacles blocking the overworld:
- Locate a glitched object on the surface map and walk into it to drop down one sub-tunnel layer.
- Follow the 8-bit pathway past visual dead-ends to find clearance buttons on the other side of locked overworld barriers.
- Look for secondary distorted objects inside the sub-tunnel if you need to travel to deeper connected sectors.
- Step into the exit point (such as the glitched bird sprite) to return to the surface overworld.
Fredbear explicitly warns players during dialogue not to travel more than three glitches down. Sub-tunnels can contain glitched objects that drop you into a sub-tunnel beneath the sub-tunnel. Exceeding three layers down risks trapping your party in the flipside without a clear return route.
Characters and Rewards Found in the Glitch World
Entering the Glitch World places your party in high-level random encounter pools. Player playthroughs demonstrate that roaming or fleeing battles inside the glitch layers frequently triggers challenger battles with late-game animatronics.
Notable Challenger Encounters
- Shadow Freddy
- Nightmare Foxy
- Nightmare Bonnie
- Endo-01
- Marionette
Encountering these characters requires having high single-target burst or instant-KO moves like Unscrew 2, high sustained DPS like Hot Cheese 2, or summons such as Endo Army to secure the victory before your team wipes.
Red Chests and Chips
The sub-tunnels and their exit clearings hold valuable red chests containing rare battle chips. Documented chests in these areas include:
- Auto Mimic
- Block: Unscrew
- Find Characters
During Early Access builds, some red chests placed near glitch boundaries may have collision or collection bugs due to ongoing developer server patches.
Frequently Asked Questions
How do you get out of the Glitch World in FNAF World Multiplayer?
You exit the Glitch World by finding and walking into the glitched exit sprite, which often appears as a flashing bird or an outbound portal within the sub-tunnel maze. Touching it returns your party directly to the corresponding surface map.
Why does Fredbear warn against going more than three glitches down?
Fredbear warns that diving deeper than three glitch layers beneath the sub-tunnels makes navigation unstable, potentially leaving you unable to find a way back up to the surface.
Is the Glitch World fully complete in the current version?
No. The game is in Early Access, and developer Sunny_Verified actively issues server restarts and bug fixes. Some sub-tunnel transitions, red chests, and map collisions may temporarily experience bugs or adjustments during updates.








